Nintendo's effort to win back the hardcore gaming crowd hasn't made much headway since its statement at E3 2012, but an impending major title's release just may help get that ball rolling: In a recent interview with UK's Official Nintendo Magazine, Nintendo guru Shigeru Miyamoto voiced how his desire for the Pikmin series' return to form influenced the development of Pikmin 3:
"Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.
"When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn't just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea."
The Wii U's launch failed to incite the same pan-demographic frenzy that its predecessor's did, but could steps like this to win back the veteran audience it lost with the Wii be the shot in the arm that the new system needs?
















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