XSEED Games announced Wednesday that it has struck a deal with Nintendo to publish "Pandora's Tower" in North America. The announcement of the action-RPG release follows the successful localization and release of "The Last Story" and "Xenoblade" in 2012 for the console.
"Pandora’s Tower" was developed by Ganbarion in conjunction with Nintendo, exclusively for Wii. It was released in Japan in May of 2011 and also saw releases in Europe and Australia in 2012.
“It’s fantastic to be bringing such a highly-anticipated title like Pandora’s Tower to such a vocal fan base,” said Shinichi Suzuki, President and CEO of XSEED Games. “North American gamers have been very patient in waiting for this game to be released, and we’re confident they will be pleased when they get their hands on the title.”
Here is how the XSEED describes the story of "Pandora's Tower".
A tale of unfortunate circumstances, Pandora’s Tower opens in the Kingdom of Elyria, where an unassuming singer named Elena succumbs to a wretched curse during a festival performance. Bearing an arcane mark on her back, she starts transforming into a savage monster, causing the town guards to attempt to kill her in order to prevent it. A young ex-mercenary named Aeron, whose heart has forever been pledged to Elena, whisks her away in the nick of time – and with the help of a mysterious witch named Mavda, he learns what must be done to avert her wretched fate. He must descend into The Scar, a massive chasm tied down by twelve chains connected to a floating island in its center, atop which sit thirteen interconnected towers. There, he must use his sword and a sacred chain to battle his way through each tower and extract the flesh of the boss “masters” that dwell within, which Elena must consume in order to reverse her ongoing transformation. But the clock is ticking! The longer Aeron takes to vanquish each beast, the less human Elena becomes, affecting her character and the game’s final outcome in a profound manner. Time is of the essence...