Opal Palace is one of the newest "Magic: The Gathering" cards spoiled today Oct. 17, 2013 in an article by Adam Styborski on DailyMTG.com. This common nonbasic land from "Commander (2013 Edition)" grows stronger the longer your commander game goes.
Tap: Add 1 to your mana pool.
1, Tap: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opal Palace joins Command Tower as a ubiquitous must-have for commander players. Opal Palace makes all of your commander gain a bonus each time they come back from the command zone, not just Jeleva, Nephalia's Scourge and Prossh, Skyraider of Kher.
Opal Palace works best alongside creatures that care about +1/+1 counters. Ghave, Guru of Spores is a good choice, as does Prime Speaker Zegana. However if you really want to get nuts with Opal Palace try Skullbriar, the Walking Grave as your commander. That's because the counters won't ever come off. Just a few iterations of casting Skullbriar, the Walking Grave can add up, especially if you're running Doubling Season, Primal Vigor, and Corpsejack Menace in your deck to gain even more +1/+1 counters.
We'd be remiss not to mention Opal Palace helps solve color fixing issues. If there's one thing that's for certain, Opal Palace will be in hot demand for deck building this fall. It'll also make an excellent candidate for a judge foil down the road.
How will you use Opal Palace?
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