On Sunday evening, Palmer Luckey, the creator of the Oculus Rift, spoke at a CG conference and told the audience that the mass adoption of augmented and virtual reality is inevitable, but it was premature to say it was here already. However, judging from our week using the Oculus Rift DK2 (Development Kit 2), we can safely say the mass adoption of virtual reality will happen within the next year or two.
After using the Oculus Rift DK2 (Development Kit 2) for almost a week, we can safely say that even though the device is heavily promoted as a gaming device, its movie-watching capabilities are also amazing. As a matter of fact, movie theaters may lose business because of the Oculus Rift.
It’s important to note that the DK2 is not for non-technology enthusiasts. It’s not even for those who have an average knowledge about technology and computers. We have been writing about and testing technology products for years and it still took us hours to properly set up. Part of the problem is that we have a MacBook Pro 13-inch Retina and the DK2 just started running on OS X on Monday. Last week, we installed Windows 8.1 using Boot Camp and finally were able to get things working.
The DK2 setup software still isn’t ready for prime time, but it does work—even if it makes you want to bang your head into a wall. But once we became familiar with the software, our experience with the DK2 ranged from impressive to amazing. It was definitely worth all the frustration.
The Oculus Rift DK2 unit easily fits onto your head and most people can see well with it after some minor adjustments. The sweet spot for optimal focus is small, but not as bad as it was on the Sony HMZ-T1 from 2011. You may look like a complete geek wearing the device, but you will also feel comfortable and not experience the same headaches with Sony’s video and gaming headsets. We had major headaches after using different roller coaster and cyberspace rides, but that’s a different story.