Jen-Hsun Huang, CEO of Nvidia, unveiled the new Tegra K1 graphics processor at the International CES trade show in Las Vegas, Nev. on Jan. 5, 2014. It’s been coming for some time now, but with the introduction of Tegra K1, mobile devices will be able to display console style graphics. It accomplishes this by using its whopping 192 cores, and by utilizing the same Kepler architecture that is used in the popular GeForce graphics cards.
This gives developers the chance to reach a much wider audience that they couldn’t get to before because their application or game was too heavy on the processor. According to James Niccolai's article for ComputerWorld, “Huang announced that Epic Games is porting its widely used Unreal Engine 4 graphics engine to the Tegra K1.” Unreal Engine has been, and continues to be, used by games in consoles such as the new Xbox One and Playstation 4.
Other plans for the Tegra K1 include automotive design programs, anti-collision systems, and digital dashboards for cars. Serdar Yegulalp, of InfoWorld, even speculates the possibility of the Tegra K1 being used in servers as well.
Nvidia intends to release two versions (32-bit & 64-bit) that will be combined with the top-secret CPU, codenamed Project Denver, which Nvidia has been working on for 4 years. The 64-bit version will have a dual core processor running at 2.5 GHz while the 32-bit version will have a quad core processor running at 2.3 Ghz.
The first devices with the new Tegra K1 GPU are slated to be released in the first half of 2014 and devices with the Tegra K1/Project Denver combo to follow in the second half of 2014.