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Non-lethal weapons for your RPG: Barriers

Caltrop
Courtesy Wikimedia

In 1996, the USAF Institute for National Security Studies' produced a publication titled Non-Lethal: Terms and References. It detailed a variety of weapons that inflicted harm without bullets, some theoretical, some already in use. All of them make for excellent surprise weapons in any campaign involving technology and warfare. This week, we focus on barriers.

The most basic barrier is the caltrop. A caltrop is a personnel and vehicular barrier device with four projecting spikes so arranged that when three of the spikes are on the ground, the fourth points upward. The term caltrop is derived from an English water chestnut which was used to impede the mobility of heavy cavalry during the Middle Ages.

Caltrops were used in Somalia by the Marines during United Shield to supplement key barrier systems at night during the final hours of the withdrawal [378].

One 2-pound bag of caltrops covers an area 5 feet square. Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. The caltrops make an attack roll (base attack bonus +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to Defense. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Treat Injury check, or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble. Caltrops may not be effective against unusual opponents.

Coating-slick barriers are Teflon-type lubricants which create a slippery surface because of their chemical properties. These chemical agents reduce friction with the intent to inhibit the free movement of the target. In the 1960s the term "Instant Banana Peel" was coined to describe the capability provided by Riotril. When applied to a hard surface and wetted down, this dry, relatively-inexpensive, non-toxic, non-corrosive white powder becomes ice slick. It becomes virtually impossible for an individual to move or stand up on a hard surface so treated. Tire-type vehicles are also unable to get traction.

Any creature in the area affected by the coating-slick must make a successful Reflex save (DC 15) or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details). Riotril, if allowed to dry, can easily be peeled away or, because of its water-soluble nature, can also be hosed away with high-pressure streams.

Sticky foam is a name given to a polymer-based superadhesive agent. The technology first began appearing in commercial applications such as "super glue" and quick setting foam insulation. It is extremely persistent and is virtually impossible to remove without a liquid solvent which has a pleasant citrus odor. The solvent can be applied as a spray or poured on. The foam then appears to dissipate, releasing its hold and allowing suspects to be arrested and safely transported.

Sticky foam came to public attention on February 28, 1995 when U.S. Marines used it in Mogadishu, Somalia, to prevent armed intruders from impeding efforts to extricate United Nation forces from that county [302,378].

The sticky foam sprayer has a range of 15 feet and fills a 5-foot square per round. A creature hit by the sticky foam suffers a –2 penalty to attack rolls and a –4 penalty to effective Dexterity. The entangled character must make a Reflex save (DC 15) or be glued to the floor, unable to move. A creature simply moving into a square with the foam also must make this save, but does not suffer the penalty to attack rolls or Dexterity. Even with a successful save, it can only move at half speed. Creatures that are Huge or larger are unaffected by sticky foam. A character who is glued to the floor can break free with a successful Strength check (DC 20) or by dealing 15 points of damage to the sticky foam with a slashing weapon. A character trying to scrape sticky foam off himself, or another character assisting, does not need to make an attack roll; hitting the sticky foam is automatic, after which the character who hit rolls damage to see how much of the goo he scraped off. A character capable of spellcasting who is bound by the sticky foam must make a Concentration check (DC 15) to cast a spell. The sticky foam becomes brittle and breaks apart easily after 10 minutes.

Cold smoke barriers are thick, disorienting "cold smoke" which can be generated in areas from 2,000 to 50,000 cubic feet. It restricts an intruder's eye-hand coordination and interactions among members of an intruding group. The smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the smoke in 1 round.

Spike strips are flat strips resembling a fire hose with retractable hollow spikes designed to flatten the tires of a target automobile. When the strip is activated, hollow spikes extend vertically and puncture the tires as the vehicle rolls over the strip. Each time a creature moves through a square containing an activated spike strip at any rate greater than half speed, or each round a creature spends fighting in such an area, the spike strip makes a touch attack roll (base attack bonus +0). The strip deals 2 points of damage on a successful hit, and the injury reduces foot speed to half normal (a successful Treat Injury check, DC 15, or one day’s rest removes this penalty). Wheeled vehicles passing over the strip are automatically hit—although vehicles equipped with puncture-resistant tires are not affected.

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Michael "Talien" Tresca is a game designer, author, communicator, and artist. Michael has authored numerous supplements and adventures for publishers of Open Game License and D20-compatible games, including AEG, MonkeyGod Enterprises, Goodman Games, Otherworld Creations, Privateer Press,...

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