Indie developer Hello Games’ ambitious galactic exploration game ‘No Man’s Sky’ will be coming to both the Playstation 4 and the PC when it launches. The game is set to release on the PS4 first, with the PC version coming at a later date.
In an interview with Edge magazine, Hello Games’ managing director Sean Murray explained how working with the PS4 has shaped how they design the game as a whole. “Unlike most games, the actual hardware really affects what we can do in terms of the richness of the worlds and things like that,” he said. “It isn't just adding a veneer of resolution, or extra antialiasing options. It has a real effect on what we can actually do in the universe.”
Rather than a drawback, Murray says this has allowed their team to maximize its procedural generation algorithm - the system that changes environments at an atomic level, and affects everything from a planet’s atmospheric composition to the behavior of creatures. Hello Games uses a simple set of rules to control the variables of what is generated, allowing them to create worlds that are not only breathtaking, but also make sense from a realistic perspective. The chemical make-up of the air and land around the player on anyone planet can drastically determine what they run into. “The atmosphere actually leads to what minerals are in the landscape and it creates things which naturally are pleasing to your eye, because they follow the rules of the universe that you understand,” Murray said in an interview with Rock, Paper, Shotgun back in December 2013 when the game was first revealed.
‘No Man’s Sky’ has garnered much attention since its impressive showings at the 2013 Spike VGX awards and E3 2014. It was awarded Best Original Game, Best Independent Game and the Special Commendation for Innovation by the Game Critics Awards Best of E3.
‘No Man’s Sky’ plans on releasing in 2015.