So Sweet, who works on business development for the company, said Valve won’t be making exclusive games for the SteamOS or Steam Machines.
“That would go against our whole philosophy, to launch something that’s exclusive to SteamOS or Steam machines,” Sweet said.
Sweet said Valve encourages third-party developers to give exposure to their games no matter the platform, even if that means the game won’t come to Steam.
“Because we think that customers are everywhere, and they want to put their games wherever customers are,” Sweet said.
Valve designer Greg Coomer championed the same sentiment, saying the company doesn’t want to “artificially” drive customers to SteamOS or Steam Machines.
“… If it can run in both places, we don’t like to create those artificial barriers to accessing content,” Coomer said.
Coomer said in the next half-decade the notion of losing games and friends because you switch devices or platforms may be antiquated.
“We’re hoping to unify, to get Steam to be as platform- and context-agnostic as possible. You shouldn’t have to shed that every generation, or even slightly shed it,” Coomer said.
Obviously, Coomer allows for exceptions, like small, indie studios who can afford only to develop for SteamOS, but he believes that’s “a very different thing.”