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Nintendo making ‘edge-grabbing’ more of a challenge with 'Super Smash Bros.'

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The sometimes-controversial technique of “edge-camping” or “edge-grabbing” featured in previous Super Smash Bros. games will be a bit more of a challenge for the upcoming Nintendo release for the Wii U and 3DS, according to a report today from GameSpot.

In a post to the Miiverse, Super Smash Bros. director Masahiro Sakurai said the latest installment of the franchise has been reworked to make edge-grabbing, wherein players hold on to a ledge to avoid or foil another player’s return move, more of a challenge.

“There are many changes being made to attack and defense options for grabbing edges,” Masahiro said. “In this picture (embedded in the article), Link is actually trumping Mario’s grab.”

According to the post, other changes include air time and damage determining the period of invincibility while hanging and grab controls won’t be affected on the basis of being above or below 100 percent damage.

Super Smash Bros. is set to drop this year for the Wii U and the 3DS. Now smartphones are a different story, as Nintendo announced this week that no Mario title, nor any other company game, would head out to any platforms not controlled by the gaming giant.

You can read that full Examiner report by clicking here.


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