According to a report from HardcoreGamer on Wednesday, a new title, which could end up being "Halo 5", is in the works at 343 Industries and it is indeed going be ported onto next-generation consoles.
First indications do not point exactly to "Halo 5" but the game is set in the world of "Halo," which could mean some sort of spinoff series.
The first installment for "Halo" that 343 produced was very successful, so that would make sense that they want to expand upon their success.
343 Industries is currently looking to bring aboard a new creative director to deliver an original "groundbreaking new AAA entertainment experience set in the Halo universe."
This most likely eliminates the possibility of any relation to "Halo 5," but you never know with gaming these days.
Previously, Frank O'Connor spoke about "Halo 4" and how the title was not perfect.
"Halo 4 is the best and fastest-selling Halo game in the series. It won critical acclaim. It won awards, from Best Graphics at the VGAs to Game of the Year at the Inside Gaming Awards.
"We altered the engine. We expanded the universe. We innovated in storytelling, technology, and even marketing.
"It wasn’t flawless by any stretch of the imagination, but by most objective criteria, it was a resounding success.
"So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time," O'Connor said.
He went on to talk about some things that didn't go as planned and what did for the next-generation installment of "Halo."
"There are a ton of things we wish we could done better: Features that didn’t make it into the final game. Glitches that emerged. Missteps made. DLC fiascos. Communication breakdowns.
“But there were things that went astonishingly well – the creation of a genuinely competitive AAA studio chief among them. A collection of talent and souls that can do something genuinely amazing on this and next-generation hardware.
"The overhaul of an amazing game engine – but one that really needed to be overhauled – and an amassed education on systems, people, code and audience that will stand us in great stead for the future," O'Connor said.