Lichdom is a new first-person RPG that is being developed by Xaviant. The trailer for the new title can be viewed on this page, and it showcases some excellent visuals with an emphasis on magic. What Xaviant is trying to do to help separate Lichdom from other titles will be that emphasis on magic and specifically, crafting. The crafting of spells will look to be a very deep and engaging exercise. Spell Cores, as they will be called, will be in minimal abundance, but these powers will grow and allow new spells to be uniquely crafted.
The thing that sets us apart from any game is our approach to crafting. Magic is really your only tool. Because of this, our crafting of spells is a very deep and engaging exercise. The initial Spell Cores handed to you by the game are few in number but fundamentally different from each other. The player grows in power by taking these Spell Cores and adding other reagents to craft new spells in unique ways.
While Lichdom will use magic to help better isolate itself from other titles, it still will feature heavy influences from popular franchises. Michael McMain, CEO of Xaviant, had mentioned three successful franchises of influence, those being Borderlands, Dark Souls, and Diablo. Certain aspects of each title will greatly help mold Lichdom into a unique experience.
Lichdom is influenced by the components of three different video games. First, our gameplay is most heavily influenced by Borderlands. The action, the way the enemies behave, the approach to level design and our encounters are all reminiscent of that gameplay. Secondly, our boss encounters are influenced by Dark Souls, where large-scale enemies rely on abilities they can chose to employ at random, rather than heavily scripted events you might see in other large-boss games. And finally, our loot collection is most heavily influenced by Diablo, where you collect varieties of rare and powerful items and use those items to grow in strength as you progress through the game.
Xaviant looks to have something special on its hands with Lichdom. Combining the main aspects of these three titles, with an emphasis on magic, should create a unique RPG experience.
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