Spoiled today on DailyMTG.com, Grim Roustabout is one of the latest "Magic: The Gathering" cards to be previewed from Wizards of the Coast's upcoming expert expansion set "Return to Ravnica." Grim Roustabout showcases one of the newest mechanics from the set: Unleash.
Grim Roustabout - 1B
Creature - Skeleton Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1B: Regenerate Grim Roustabout.
He'll point you to your death row seats.
Grim Roustabout is a more efficient Drudge Skeletons. In a quick aggressive black based deck it's drawback isn't as noticeable, especially when equipped with Ring of Xathrid.
Unleash makes players choose between having a larger attacker, or being able to block. This can play a pivotal role in the late game. Do you want another attacker, or need to stop an opponent's key threat?
Because Grim Roustabout can regenerate, it can hold back your opponent's advances for a mere two mana a turn. That's particularly useful when your opponent has a soulbonded Wofir Silverheart. However with a toughness of only one, effects or abilities that can give creatures trample such as Kessig Wolf Run will allow your opponent to get around your chump blocker.
At common, Grim Roustabout will appear often in limited formats.
How will you use Grim Roustabout, with or without Unleash?
Catch up on the "Magic 2013 Core Set"
"M13" event decks: "Repeat Performance," and "Sweet Revenge."
"M13" card lists: White, blue, black, red, green, gold, artifact, and land.
"M13" intro packs: "Mob Rule," "Sole Domination," "Depths of Power," "Path to Victory," and "Wild Rush."