Mojang released a new snapshot for the PC version of "Minecraft" on Tuesday that previews some of the new features coming in the 1.5 Redstone Update. One of those new features is the mobs riding other mobs. Beware the spider-pig.
The exact method of stacking a mob upon a mob upon a mob in "Minecraft" has not been defined yet but super-crafter SethBling has already added a way to do this in MCEdit. The StackEntities filter for the program allows players to combine all entities in selection into a single stack, sorting by altitude.
Mojang expects the 1.5 Redstone Update to be released for the PC version of "Minecraft" sometime in early March.
You can check out the complete list of changes in the "Minecraft" 13w09a Snapshot below and download it directly from Mojang. It is recommended that only experienced players download snapshots as it may cause issues with existing worlds.
Minecraft 13w09a Changelog:
- You can now change fonts
- Smooth Lighting can now be changed to Minimum, Maximum & Off
- Animated blocks and items in texture packs now require the animation definition
- Updated language files
- A way for mobs to ride other mobs
- Some more info
- Players riding stuff will keep it when logging off (When logging off in a minecart, you will take it with you)
- Mobs can now be spawned riding other mobs
- They no longer dismount upon reload
- Fixed some bugs
- Fixed offline-mode servers not accepting connections when offline and the playername being the email address when playing offline
- Fixed comparators causing block updates while idle
- Fixed renamed hopper's not showing their name in their GUI
- Fixed exceeding maximum Command Block player selector argument length kicking all players from the server if no players match the selector
- Fixed unnecessary delay of "Done" button in the texturepacks menu
- Fixed hoppers not updating comparators when receiving item stack
- Fixed Mob Spawners failing to save entity NBT
- Fixed EntityAIAvoidEntity not taking multiple entities into account at once
- Fixed the scoreboard using the player selector as player name if it doesn't return a player