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New 'Halo' mod 'Sins of the Prophets' release adds Covenant and Flood

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The Halo-themed Sins of a Solar Empire mod, Sins of the Prophets, received a significant new release on Sunday that upgrades the game to the Rebellion version of the main game and adds the Covenant and Flood as new factions.

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Sins of the Prophets was originally released in beta form all the way back in January and gives players the chance to engage in the space battles from Halo lore that are often mentioned but never made playable. It is a total conversion mod for Sins of a Solar Empire, a 4X space RTS, with ship models based on the Halo franchise, a refreshed user interface, new technology research trees, custom maps, new musical score and voice overs. The gameplay has been tweaked as well to make battles more fast-paced along with the size of planetary gravity wells.

Previously, the game only featured the UNSC faction but, in cooperation with the Covenant at War and Halo Homefront mods, the Covenant are now a competing faction and players have the option to activate the Flood in the game which changes the dynamic of the game from one of conquest to one of survival.

"[T]his product is almost a different game compared to our [Sins of the Solar Empire: Entrechment] release due to the engine upgrade as well as new, highly skilled, people who have brought much to changing SotP from just a mod to a total conversion," Lead Designer Dianno explained. "Flood replace the 'Pirates' and should not be thought of as the same. Activating Flood mode in game will turn it from a standard game to more of a horde mode, last man standing gametype.

"We at SotP are very excited to be able to bring this mod to you. We would like to remind you that this is still a work in progress and an alpha. We have a lot in the game to offer, but we still have more to do to bring this to completion."

Releasing the Covenant into the game required plenty of balancing re-work as there were many UNSC ships already but not much diversity. Those have now been divided up between utility ships that can repair other ships and combat ships who serve an obvious purpose. Meanwhile, the Covenant currently features ships of increasing power up to the Capital class.

The combat is designed to reflect what is part of the long-running Halo-lore which is that the UNSC is best served delivering a powerful opening volley to try and decimate as much of the enemy as possible. If the Covenant is not knocked out early it will wear down the UNSC in long, drawn-out fights.

Those interested in trying the latest Sins of the Prophets release will first need a copy of Sins of a Solar Empire: Rebellion. The game can be picked up at Steam for $39.99 but is often on sale for less. You'll then need to download the mod from the ModDb home page and follow the installation instructions.

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