New ‘Dark Souls 2’ details explain how ‘Dark Souls’ players will adapt to sequel (Photos)

Tomohiro Shibuya has provided some new details for the upcoming multiplatform title, “Dark Souls 2.” In an interview with EDGE that was published on Jan. 29, the game director talked a little bit about how experienced “Dark Souls” players will be able to adapt to the sequel. He believed that it will be a smooth process in terms of the general experience as they don’t intend to change the controls. However, there might be some awkwardness at the start due to several changes. You can check out some screens from the upcoming action role-playing game in the slideshow at the top of this article and the comments from Tomohiro Shibuya below (courtesy of EDGE):

Ideally we want Dark Souls players to smoothly get into Dark Souls II but at the same time I am implementing a lot of different aspects as well. So there might be a sense of awkwardness at the [beginning] when experienced Dark Souls players pick up Dark Souls II. But ideally we want that smooth process, so Dark Souls II will have the same general feel in terms of the experience in the game. I don’t intend to change the controls.

Tomohiro Shibuya is working with Yui Tanimura in directing “Dark Souls 2.” The sequel is currently being developed by From Software, the same studio behind the first “Dark Souls” video game in addition to “Demon’s Souls.” Namco Bandai Games will be releasing “Dark Souls 2” for the Playstation 3 and Xbox 360 in either 2013 or 2014. You can pre-order the title in the following link: “Dark Souls 2”

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Shui Ta has been infatuated with video games since he was five years old. He has been writing online for nearly three years, has written at least 700 articles (mostly on video games), and has accumulated over 550,000 page views.

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