The gaming world has been on fire these past months. With a massive transition in console hardware happening, gamers everywhere are finally going to get their hands on new experiences and titles only possible with this new hardware.
An often overlooked benefit of this new hardware is the possibilities it opens up from a development standpoint both creatively and in ease of production. In an exclusive interview with Marcus Nilsson, Executive Producer of 'Need for Speed: Rivals,' we asked about improvements made by manufacturers when developing on the Xbox One and PlayStation 4, this is the response:
Both first parties have learned a lot since the last transition. The machines are more similar and also share lots of its architecture with a PC making dev easier from that angle. But it’s harder this time due to the many back end systems etc. The overhead is greater this time around. Having said that, the overhead are powerful systems letting us launch things like NFS Network, Overwatch second screen play and MP features not possible in the older days.
So there you have it, on one end the similar architecture will undoubtably make cross-platform titles easier to develop and more consistent from one version to the next. On the other hand, added complexity will always take time to learn and become efficient at utilizing.