As proven by previous console transitions, the move from one system to the other, such as going from the PS2 to PS3, is one that is very taxing on game developers. Speaking with the talented game studio Naughty Dog about their approach to the PS4, they have revealed one of their techniques of preparing for this transition into the next generation of consoles.
As reported in an article by GamingBolt yesterday, Naughty Dog stated that they always create their assets in a much higher resolution than what is delivered through the final release of the game. “It’s about the quality of the tools, and about whether you can make something smarter. My guess is that they will expand – you’ll have more this, and more that – you’ll always have something more. In terms of our art, we always create our assets at a higher resolution than what you see in-game. A lot of our pipelines are already ready to move to something superior to the PS3. But it’s scary.”
As stated above, Naughty Dog realizes that this transition will come with a variety of obstacles, but it seems that they are taking the necessary steps in order to make this transition as painless as possible.
Speaking of their upcoming title for the PS3, “The Last of Us,” Naughty Dog revealed an interesting bit of information about the campaign length of this title according to 360e. Apparently, “The Last of Us” will feature the longest campaign ever produced by this game studio. "In many ways [The Last of Us] Naughty Dog is the most ambitious project is. It is a brand new universe with new characters, groundbreaking technology, a new genre, and by far the longest campaign that Naughty Dog has ever made."
For those interested, you can view a few screenshots taken from “The Last of Us” in the slideshow featured above this article.
















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