While many would argue i’m wrong more often than i’m right; i would have to disagree.
Often time my reviews display the wide-spread consumer reaction to a game, and like most gamers, and nerds - i’m rather arrogant about my opinion. Forcing it upon others regardless of rime or reason. It’s the nature of our culture. Deal with it.
However, there comes a time with i’m wrong (Perhaps more often than i care to admit); this may perhaps be the biggest, and most serendipitous mistake of my gaming career. How pleasant is it, to believe a game is trash, and give it a 2nd chance only to realize what a gem it is?
Initially i tried Final Fantasy 14 A Realm Reborn during the various beta phases -- Perhaps i was muddled by the lingering effects of the first failure incarnation of the title, or perhaps i was just muddled in general. Either way - the game didn’t do anything for me when i tried it.
Yet for some reason, now when i play it i feel like it’s a different game -- Even though it’s really not, and nearly the same as it was in beta. What changed? Chances are I just didn’t give it a fair chance to begin with, and perhaps you the reader did not either...
FF14 is not a conventional -modern- MMORPG; and thus it should not be approached like one, that was my first mistake. I was expecting to be put on a wheel-barrel, and shuffled through numerous spectacles. This game is not that sort of nonsense. You have to earn your amusement in this game, very reminiscent of old school MMORPGs, with modern features.
Graphically the game has a style of it’s own, while not the most amazing graphics i’ve seen in an MMORPG, it certainly does present a fantastic display of panoramic immersion. To say nothing of the fantastic job done with the ambient effects, and weather. This game clear has the best ambient effects, and weather i’ve ever seen done. The rain falls in a realistic fashion - such as in a downpour the waves of water sheer moving with the wind is present, and visible in the game. Other cool features is that the fact each city has a day, and night personality to it. With lanterns, candles, and other lighting effects taking place at night.
The cities are also alive with action. NPCs are conversing, brawling, celebrating, and generally being alive -- They also follow your actions like any real spectator would when a pulsing hero runs by them.
However, all that aside -- where the game shine is it’s diversity of activities. You can do all sorts of different activities all day, and find various outlets of leveling. While nothing is done superebly - the quests are bland, nothing new - the public group events are typical - this doesn’t seem as bad as you would think as you can find plenty to do.
That pretty much sums up FF14’s general identity : Jack of all Trades - Master of None.
Essentially majority of the game is done moderately well with exception to boss fights, main story progress, crafting/gathering professions, and aesthetics which are exceptional for sure - the rest is basic, but it’s -there; that is an important aspect, as they have many things present, even if not one thing is outstanding, the presence of it as a viable activity makes the game a constant addiction.
I feel like i sorely misunderstood this game, perhaps i was jaded by the modern clones, and rehashed crap that was out there.