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Move of the week: Natural Gift

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Hello readers and welcome to another installment of Move of the Week. This move is an oddity amongst the collection of moves, and only a couple of Pokemon can use it consecutively, and that's only in Generation V. To that end, let's dive right in to week 2's move: Natural Gift.

Before getting into the holders of the move, allow me to explain what Natural Gift does. Introduced in Generation IV, It's base power and type is varied, and it is based solely on the berry of which the Pokemon is holding. There are a total of 64 berries with Natural Gift effects, and the base powers of Natural Gift vary between 60 and 80. The type of the move differs by the berries, with at least four berries each providing a type each. Here is how the Berries translate in regards to Natural Gift:

Fire:

  • Cheri Berry (heals paralysis): BP = 60
  • Occa Berry (halves the damage of a super-effective Fire move): BP = 60
  • Bluk Berry (Poffin ingredient): BP = 70
  • Watmel Berry (Poffin ingredient): BP = 80

Water:

  • Chesto Berry (heals sleep): BP = 60
  • Passho Berry (halves super-effective Water moves): BP = 60
  • Nanab Berry (Poffin ingredient) BP = 70
  • Durin Berry (Poffin ingredient) BP = 80

Grass:

  • Rawst Berry (heals burn) BP = 60
  • Rindo Berry (halves super-effective Grass moves) BP = 60
  • Pinap Berry (Poffin ingredient) BP = 70
  • Liechi Berry (Poffin ingredient) BP = 80

Electric:

  • Pecha Berry (heals poison) BP = 60
  • Wacan Berry (halves super-effective Electric moves) BP = 60
  • Wepear Berry (Poffin ingredient) BP = 70
  • Belue Berry (Poffin ingredient) BP = 80

Ice:

  • Aspear Berry (heals frozen) BP = 60
  • Yache Berry (halves super-effective Ice moves) BP = 60
  • Pomeg Berry (increases happiness, lower HP effort value) BP = 70
  • Ganlon Berry (raises Defense in a pinch (1/4 HP)) BP = 80

Fighting:

  • Leppa Berry (Restores 10 PP) BP = 60
  • Chople Berry (halves super-effective Fighting moves) BP: 60
  • Kelpsy Berry (increases happiness, lowers Attack effort value) BP = 70
  • Salac Berry (raises Speed in a pinch) BP = 80

Poison:

  • Oran Berry (Restores 10 HP) BP = 60
  • Kebia Berry (halves super-effective Poison moves) BP = 60
  • Qualot Berry (increases happiness, lowers Defense effort value) BP = 70
  • Petaya Berry (increases Special Attack in a pinch) BP = 80

Ground:

  • Persim Berry (heals confusion) BP = 60
  • Shuca Berry (halves super-effective Ground moves) BP = 60
  • Hondew Berry (increases happiness, lowers Special Attack effort value) BP = 70
  • Apicot Berry (raises Special Defense in a pinch) BP = 80

Flying:

  • Lum Berry (heals any status condition) BP = 60
  • Coba Berry (halves super-effective Flying moves) BP = 60
  • Grepa Berry (increases happiness, lowers Special Defense effort value) BP = 70
  • Lansat Berry (raises critical hit ratio in a pinch) BP = 80

Psychic:

  • Sitrus Berry (restores 25% of max HP) BP = 60
  • Payapa Berry (halves super-effective Psychic moves) BP = 60
  • Tamato Berry (increases happiness, lowers Speed effort value) BP = 70
  • Starf Berry (sharply raises (2 stages) a random stat in a pinch) BP = 80

Bug:

  • Figy Berry (heals 1/8 of max HP, but will confuse the Pokemon if they do not like Spicy food) BP = 60
  • Tanga Berry (halves super-effective Bug moves) BP = 60
  • Cornn Berry (Poffin ingredient) BP = 70
  • Enigma Berry (restores HP by 1/4 when hit by a super-effective move) BP = 80

Rock:

  • Wiki Berry (heals 1/8 of max HP, but will confuse the Pokemon if they do not like Dry food) BP = 60
  • Charti Berry (halves super-effective Rock moves) BP = 60
  • Magost Berry (Poffin ingredient) BP = 70
  • Micle Berry (raises accuracy just once in a pinch) BP = 80

Ghost:

  • Mago Berry (heals 1/8 of max HP, but will confuse the Pokemon if they do not like Sweet food) BP = 60
  • Kasib Berry (halves super-effective Ghost moves) BP = 60
  • Rabuta Berry (Poffin ingredient) BP = 70
  • Custap Berry (raises move priority just once in a pinch) BP = 80

Dragon:

  • Aguav Berry (Poffin ingredient) BP = 60
  • Haban Berry (halves super-effective Dragon moves) BP = 60
  • Nomel Berry (Poffin ingredient) BP = 70
  • Jaboca Berry (if hit with a physical move, you return 12.5% damage back to the user) BP = 80

Dark:

  • Iapapa Berry (heals 1/8 of max HP, but will confuse the Pokemon if they do not like Sour food) BP = 60
  • Colbur Berry (halves super-effective Dark moves) BP = 60
  • Spelon Berry (Poffin ingredient) BP = 70
  • Rowap Berry (if a special move is used, you return 12.5% damage back to the user) BP = 80

Steel:

  • Razz Berry (Poffin ingredient) BP = 60
  • Babiri Berry (halves super-effective Steel moves) BP = 60
  • Pamtre Berry (Poffin ingredient) BP = 70

Notable Pokemon that can have Natural Gift:

  • Vileplume
  • Bellossom
  • Exeggutor
  • Tangrowth
  • Meganium
  • Forretress
  • Donphan
  • Lugia
  • Ho-Oh
  • Celebi
  • Ludicolo
  • Altaria
  • Tropius
  • Snorlax
  • Uxie
  • Mespirit
  • Azelf
  • Shaymin
  • Arceus
  • Pansage
  • Pansear
  • Panpour
  • Blissey
  • Victreebel
  • Parasect
  • Dodrio
  • The Eeveelutions
  • Furret
  • Sunflora
  • Sceptile
  • Breloom
  • Miltank
  • Roserade
  • Cherrim
  • Abomasnow
  • Serperior
  • Vanilluxe
  • Whimsicott
  • Lilligant
  • Sawsbuck

All of those Pokemon except for two need to make a decision. What is more important? An odd move of a type not in their moveset, or the effects of a berry they could use later. Natural Gift consumes the berry at the end of the move, so to any one else it is a desperate attempt to swing hard when you could wait for the opportunity to have the berry take the effect, unless it is a berry that affects EV's which cannot be used in battle, especially ones that are Poffin ingredients. Then feel free to use Natural Gift if it is important to have a diverse movepool.

The two exceptions I talked about earlier are Tropius and Exeggutor. Their Dream World ability, Harvest, opens up a whole new ballgame when it comes to using Natural Gift. You see, Harvest gives Exeggutor and Tropius the opportunity to restore the berry they ate. At normal conditions, they will restore the berry 50% of the time, but in the case of extreme sunlight, they will always get the berry back. This indeed opens up a world of opportunies of berries you can spam, as long as you have a healing move you can use, like Exeggutor's Moonlight breeding move and Synthesis to keep yourself above the criteria for eating berries. Or you can disregard that to keep a berry that weakens super effective moves (Exeggutor has 7 weaknesses with one being a double weakness to Bug, and Tropius has 5 with a double weakness to Ice) so you might want to consider that. With 64 options of berries you can use, your movelist can really benefit from just having Natural Gift in it. Use this combination in Sunny Day squads to shock your opponent with a Fire move from a Grass type, or use an Ice move with Tropius so you can only take 2x damage from Ice instead of 4x. The opportunites are endless with the berries in the game. You only need to make a choice on what you feel you need the most, but when it comes to a Natural Gift user with Harvest, the differences make snowflakes out of Tropius and Exeggutor.

When using Natural Gift, remember to look out for the moves Incinerate, Snatch, Trick (Rotom's love this move), Embargo, Bug Bite, and Pluck. Watch out for the ability Tension which forbids the use of berries. With that, I end my articles for this week kinda late ( I know ) but I will be sure to finish week 3's in short order. You are going to love the articles next week, I promise. Keep your eyes peeled and tell your friends!

Suggested Links:

http://bulbapedia.bulbagarden.net/wiki/Natural_Gift

http://bulbapedia.bulbagarden.net/wiki/Exeggutor_%28Pok%C3%A9mon%29

http://bulbapedia.bulbagarden.net/wiki/Tropius_%28Pok%C3%A9mon%29

http://bulbapedia.bulbagarden.net/wiki/Harvest_%28ability%29

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