Mojang has not added new mobs to "Minecraft" on the PC since the Pretty Scary Update was released last October. Developer Jens Bergensten confirmed that will not be the case with the 1.6 update on Wednesday plus dropped an additional hint that the health and damage system in the popular sandbox title may change as well.
When instructed by a fan on Twitter to add more mobs to "Minecraft", Bergensten responded by saying, "There will be new mobs in 1.6, but not 1.5."
The 1.5 "Redstone Update" is due out in the next few weeks and includes changes to how redstone is handled in "Minecraft" and and adds many new features but does nothing new in the mob department.
Bergensten also revealed that he's considering changing up how "Minecraft" handles health and damage for players.
"I'm leaning towards doing something radical on 'Minecraft'," he tweeted. "Changing health from 20 to 20.0 and reducing randomness of damage."
He went on to clarify the move to a decimal based health system by saying, "Because something could do +0.5 damage instead of flipping a coin to choose between +0 and +1."
There's no indication from Bergensten if this new system will arrive in 1.5 or 1.6 but the latter seems likely given how deep into development Mojang is for 1.5.