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Monolith reveals the locations we'll explore in 'Middle-earth: Shadow of Mordor'

Middle-earth: Shadow of Mordor
Middle-earth: Shadow of Mordor
Photo courtesy of Warner Bros. Interactive, used with permission.

Later this year, Warner Bros. Interactive along with developer Monolith, renowned developer of the Fear franchise, will take PS4, Xbox One, PC, PS3, and Xbox 360 gamers on an epic journey in Middle-earth with the release of Middle-earth: Shadow of Mordor. We recently were given the opportunity to talk with Monolith’s Director of Design, Michael de Plater, who has shared all-new details on some of the locations that players with explore.

While discussing the setting of Middle-earth: Shadow of Mordor, Michael de Plater shared that the development team is excited to take players to Mordor and to explore such an iconic, yet mysterious setting, especially since the story of the game begins a millennia after Sauron’s rule. Find de Plater’s full comment below:

What was exciting for us about exploring Mordor as a setting is that it is simultaneously so iconic and central to Middle-earth at the same as being something of a mystery, especially at the time when our story begins when Sauron has been absent for millennia.

Michael de Plater continued to add that other iconic Middle-earth locations like the Black Gates, Barad-Dur, and Mount Doom will be present, but the appearance of these locations have since changed and may no longer look like the hell-scape that Sam and Frodo explored. De Plater’s full explanation can be found below:

Iconic sites like the Black Gates, Barad-Dur and Mount Doom look very different to the blasted hell-scape seen by Sam and Frodo.

Lastly, Michael de Plater revealed that players will get to travel further in Mordor and other locations that have been seen before in any Lord of the Ring or Hobbit inspired game. This has allowed the development team to create not only a real ecosystem and living world, but a chance to answer questions as to how Sauron raised such a large army in a barren wasteland. De Plater explains it in detail below:

Additionally we get to travel deeper into Mordor to locations that have never been seen before in games. This lets us explore Mordor as a real ecosystem and living world, answering questions such as how Sauron could feed his massive armies in a land where we have previously only seen arid plains of ash.

We’ll have more new information to share with you each day of the week with our full interview with Michael de Plater going live on Friday. Stay tuned for more exciting news on Middle-earth Shadow of Mordor tomorrow.

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