Monolith has shared new details about the open-world setting found in Middle-earth: Shadow of Mordor and how this type of level design creates challenges while creating a dynamic living world. While speaking with Examiner recently, Michael de Plater, director of design on Middle-earth: Shadow of Mordor at Monolith, provided new information on how the challenges the development team has faced in crafting the world of Middle-earth along with how level design with vary throughout the game.
Creating an open-world sandbox game is always a daunting task for a development studio. Tasked with creating one in the setting of Middle-earth certainly has its advantages, but also has a number of challenges. Michael de Plater told us that making a dynamic living world is very challenging, but it has its rewards.
One such challenge is the creation of the environment and wildlife. In Shadow of Mordor, the wildlife will add potential moments of chaos in the world. Despite all the challenges, del Plater says all the effort is worthwhile as it provides the player the freedom and plenty of replayability. Find his full explanation below:
Absolutely, level design in a dynamic living world is extremely challenging. Additionally the environment and wildlife add even more potential chaos and variation into the world at any moment.
As for variations in level design, he tells us that more information on game locations will come at a later time. Find his full comment below:
We’ll reveal more about variations in the game locations at a later time.
Middle-earth: Shadow of Mordor will be released for PS4, Xbox One, PC, PS3, and Xbox 360 later in this year. We’ll have more with on Middle-earth: Shadow of Mordor coming each day this week, with our full interview with Michael de Plater being posted on Friday, May 2. Stay tuned for more exciting and new information.