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Modal spells and abilities get rules text makeover

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A longstanding, well-loved sort of card design is the modal spell - those not versed in designspeak can recognize them because they have "Choose one -" (or a number other than one) in their texts. Everyone likes variety, after all, and spells like this, whether they be one-off two-option spells, entwine spells, Charms, or Commands, have consistently been popular. And now the "choose one -" text is getting a stylish new look for better readability, says 0evil_overlord0 on the Rumor Mill.

Whereas, for example, Cryptic Command once read:

Cryptic Command 1UUU

Instant (Rare)

Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

It will now say:

Cryptic Command 1UUU

Instant (Rare)

Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

This change hasn't been mentioned in a rules update or by rules manager Matt Tabak yet, but it is an Oracle wording change and is reflected in Gatherer. Likely, this points at a cycle of Charms (or, yes, even new Commands) for the Tarkir clans - a wedge set demands lots of cycles, after all, and modal spells are a natural choice.