The video begins with Ramone Russell, Community Manager and Game Designer on The Show, giving a bit of a history lesson on the franchise. Russel quickly moves on to describe the obvious advantages of a new console generation,
Moving on to the PlayStation 4, it's kind of like handcuffs and restraints have been taken off. All of the things we wanted to do on the PlayStation 3, we can now do on the PlayStation 4, and so much more."
The video cycles to Lead Stadium Artist Shawn Robles to explain that the hardware bump translates into a larger polygon count for the stadiums,
On PlayStation 3 we had about 150,000 polygons, on the PS4 we can use about a million polygons."
Patrick Hager, Senior Lead Graphics Programmer, illustrates the leaps and bounds by which the player models will benefit from the new technology, by moving from "Ken doll" applications to drawing individual hairs on the players. The results are impressive to say the least, even in the "work in progress" version that was teased.
As is a concern with first year sporting titles on new generations, the team assures that MLB The Show 14 will be a feature complete version, and they, "don't want to have a franchise that take 2 or 3 years to get back to where it was the previous console year" according to Russell.
Also of note in the trailer, Russell mentions that current gen console only allows the team to render 42 crowd models, resulting in a repeating pattern that is typically very easy to pick up on, and can take a player out of the moment a bit. The new hardware allows the team to render over 1,000 models, greatly diminishing the repeating effect.