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Miyamoto showed off two new games during E3 last week

Miyamoto and Bill Trinen discuss new games
Miyamoto and Bill Trinen discuss new games
Photo courtesy of Nintendo, used with permission

Shigeru Miyamoto surprised fans last week by debuting two brand new games during the Treehouse Live stream. These new IP, which were notably absent from Nintendo's Digital Event, were both designed around the Wii U's gamepad and the asynchronous gameplay, in a similar fashion to Nintendo Land. The new titles appear to be very early in development, but showcase Miyamoto's sense of originality and dedication to Nintendo's latest hardware.

The first title shown was referred to as Project Giant Robot, which sounds like a working title, rather than the official name. The goal in this game is for players to use their giant mech to knock over the randomly generated enemies, in what feels a lot like a cross between Gundam and Rock-em Sock-em Robots. Tilting the gamepad will control which direction the player's robot leans in, which is important for keeping one's balance. Tilting the left and right analogue sticks will control the robot's arms, while pressing the L and R buttons move forward and backwards. Players will also be able to kick opponents, though Miyamoto didn't demonstrate how during the show.

Players can also customize their giant robot with a variety of parts, which can be adjusted in size and placement to suit their needs. Each robot is made up of approximately 13 different pieces, so there will be plenty of different combinations to choose from.

Nintendo's second new game is a new take on the tower defense genre. Touted as a single player party game, Project Guard has players setting up security cameras in order to keep robots from infiltrating their base. Players will have to keep track of a dozen different cameras, each of which has been fitted with a laser that can destroy the oncoming intruders. The party aspect comes from players shouting out which cameras need tending to from the sidelines. It doesn't sound like much of a multiplayer experience, but Miyamoto's demo showed how hectic things can become when several people begin trying to help (or hinder) at once.

The main enemy looks quite a bit like R.O.B. from Nintendo's NES days. Miyamoto stated that he drew the design quickly, and seemed surprised that it was accepted. Other enemy types include bird robots and UFOs that will fly away with the player's cameras. Red robots are tanks that shoot cameras, knocking them out of commission, though only for a short while. Black robots are stealthy like ninjas and don't appear on the player's radar.

If the player is defeated, they will be able to view the robots' plan of attack. From there, players can easily see which types of robots came in at what time, and which one led to their demise. Players can then edit the robots' patterns before handing the game off to another player.

Miyamoto described this game as a whole new genre, stating that it wasn't quite the same as a tower defense game. He also said that he had originally envisioned a similar project for the Nintendo 64, though the console wasn't powerful enough to handle it.

Asynchronous gameplay seems to be Miyamoto's main focus for right now, which falls in line with his confirmed re-imagining of the Star Fox series (also set to release next year). Nintendo brought two other new IPs to show off during the expo, which included Splatoon, the family-friendly shooter, and Code Name: S.T.E.A.M., a steampunk, turn-based RPG from Intelligent Systems.

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