Following the announcement that fans will be able to import their current saves from the Xbox 360 edition of Minecraft to 4J Studios’ upcoming Xbox One version of the game, players have now been informed exactly how the fist transfer process will work. Speaking to OXM on Aug. 28, Mojang’s Owen Hill and Daniel Kaplan revealed how the next-gen system will access the older save files and what gamers will need in order to do so.
In basic terms, fans will simply load their Xbox 360 Minecraft saves to a cloud server so that they will then be able to load it on the Xbox One edition when it releases. Rather than using Microsoft’s own cloud services, however, Mojang will use their own separate servers for this feature. This ensures that gamers won’t need to have an Xbox Live Gold membership which would otherwise be required if Microsoft’s servers were used for the process.
In order to be able to import their existing game worlds, fans will have to first prove that they own a copy of Minecraft: Xbox 360 Edition. Those with a disc copy of the game will automatically be able to upload their saves to the cloud. Anyone who plays a digitally downloaded version of Minecraft must have played the game while online at least one time in order for the system to note that they have ownership of the game. This same method will also be used to check who qualifies to be able to digitally upgrade their last-gen copy to the Xbox One at the discounted price of $5.