Microsoft Studios’ Roger Carpenter took some time earlier this week to answer a few questions about 4J Studios’ upcoming Xbox One edition of Minecraft. Carpenter, who serves as the lead producer on both the Xbox 360 and Xbox One versions of the sandbox creation title, confirmed on July 2 that the upcoming new-gen ports of Minecraft will support native 1080p resolution on both the Xbox One and Playstation 4 versions of the game.
Offering more insight into the visual capabilities of new editions of Minecraft that are currently in development, Carpenter also announced on Thursday that the game will run at a full 60 frames per second on Xbox One. This will be coupled with the new version’s previously announced increased draw distances to make for a slightly improved visual experience than what can be found on last-gen consoles.
Despite the fact that Carpenter only handles the Xbox versions of Minecraft, the lead producer did confirm that the Playstation 4 edition of the title will also enjoy the 1080p resolution. Carpenter did not, however, comment on whether or not the PS4 edition will also run at 60 fps.
In addition to a few graphical tweaks, Minecraft’s upcoming new-gen editions will also feature increased world sizes that are said support map seeds up to 36 times larger than what can currently be found on Xbox 360 and Playstation 3. Using the title’s built-in ability to import last-gen save files to new-gen hardware, fans will be able to transfer their existing game worlds to the Xbox One and PS4. The game will also generate additional land to make up for the difference in map sizes between the console generations. However, this feature won’t likely be available at launch.
The Xbox One and PS4 editions of Minecraft will join their last-gen counterparts when they release later this summer. 4J Studios is also working on a handheld version of the block-building game to release at the same time on the PS Vita.