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‘Minecraft’ Xbox One and PS4 worlds will be much larger but ‘not infinite’

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With 4J Studios shifting their primary focus to work on the upcoming Xbox One and Playstation 4 editions of Minecraft, more details on the new features that fans of the sandbox creation game can expect from the new generation consoles are slowly coming to light. Discussing the world size of individual maps, the developer revealed on May 7 that the Xbox One and PS4 versions of Minecraft will have much larger world seeds than what can currently be found on consoles.

It was previously confirmed that the next-gen editions to the popular title will allow for bigger worlds, but it wasn’t known exactly how much larger they would be. Now the developer is hinting that gamers might see significant increases in the map size on Xbox One and PS4. While the new worlds won’t be infinite, they should be more in line with the PC version of the game.

This increase in world size is one of the only improvements coming to the new editions of Minecraft thas has been revealed thus far. It was also because of this difference in size that it took so long to find out if players would be able to import their world saves across same-platform generations. After all, the Xbox One and PS4 maps will actually be different as they will support bigger worlds.

However, head of Microsoft’s Xbox division Phil Spencer recently confirmed that Minecraft: Xbox 360 Edition saves would indeed transfer to the upcoming Xbox One version of the game. It is assumed that the title will simply generate new terrain to make up for the difference in world sizes. Nothing official has been confirmed at this point as to whether the PS4 edition will also allow for save imports from Minecraft: PS3 Edition. It is, however, likely as Mojang’s Owen hill has revealed that they are working on the feature.

Minecraft is expected to launch on Xbox One and PS4 later this year but no release dates have currently been set. The new versions of the game were initially intended to be launch titles on the next-gen systems but ended up being delayed.

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