4J Studios stealthily slipped out Title Update 16 (TU16) to “Minecraft: Xbox 360 Edition” on Monday. “Minecraft: Playstation 3 Edition” owners will have to wait approximately a week and a half though before they receive the same update.
The release of TU16 comes to “Minecraft” on the Xbox 360 comes as a complete surprise given that 4J Studios did not give out the customary warning that the update had been sent to certification to Microsoft and Sony. That said, something must be going on with the “PS3 Edition” TU16 equivalent (Patch 1.06) as Sony told the developer that it will not be released until May 28.
So what’s TU16? The exact details are currently unknown but it is exclusively a bug fix update for the open-world sandbox game. That’s the second bug fix update following the release of Title Update 14 (TU14). However, the update will also bring the Natural Texture Pack and Candy Texture Pack to “Minecraft: PS3 Edition” when released. Details of what is fixed will be posted here once made available by 4J Studios.
Update: Here is the list of fixes that 4J Studios posted at MinecraftForum.net.
- Fix for players going invisible after death (on respawning).
- Fix for players going invisible when two players go through a nether gate at the same time.
- Fix for players sometimes being invisible after teleporting until either they move, or the player that sees them as invisible moves.
- Fix for Noteblock pitch being wrong – more noticeable when chords are played.
- Fix for Mobs dying in walls (happens for baby mobs after they become adults).
- Fix for chunks not loading in maps - tends to be specific seeds.
- Fixed streaming music not playing after a playing CD has been ejected from a jukebox
- Fix for player being able to attach Signs to the Chest with a block placed above it.
- Fix for player being able to breed wild Ocelots.
- Fix for player being able to breed Ocelot with Cat.
- Fix for tame wolves being removed if no players were near them when they were angry.
- Fix for Potion of Night Vision corrupts the game's UI while player is falling into the Void in the End.
- Fix for the damage decals flickering and/or not present if players are not close to each other in Survival Mode in a local splitscreen game.
- Fix for damage decals not displaying in splitscreen if the secondary player is 30 + blocks away from the primary player
- Fixed lava drip particles being too dark/black
- Fix for sitting wolves (or stationary entities) not being immediately visible if a remote player spawns next to them, or spawns far away and quickly heads towards them
- Fix for Leather Armour not displaying the enchantment glow.
- Fix for Enchanted item in hand effect being wrong.
- Fix for blocks placed at Y 128 being black on top.
Meanwhile, the status of “Minecraft” for the PS4, PS Vita and Xbox One is still very much in the air. The current release window for the game on the three platforms is anytime between today and the end of September. It seems the official release date announcement is being saved for E3 in June.
However, there has been interesting news for the PS4 and Xbox One recently. While the world sizes on the two consoles will not be infinite, 4J Studios confirmed that they are currently testing worlds that are 36 times larger than the existing PS3 and Xbox 360 world sizes. Comparison screenshots were also released that shows a vast improvement in the draw distance for the game as well.
Other new features that will be supported include the touchpad on the DualShock 4 and bringing saves over from the PS3 and Xbox 360 to the PS4 and Xbox One, respectively. Mojang’s Owen Hill also stated that some kind of Cross-buy and Cross-play compatibility between the PS3, PS 4 and PSV Vita is in the works. Details have not been announced yet but Texture Packs and Skin Packs will be supported.