"Minecraft" developer Mojang said today that it will continue to avoid the free-to-play craze that has hit other games this year with its "Scrolls" game. The bad news appears to be that the company also said it might change its mind if the number of players doesn't begin to increase markedly.
While "Minecraft" is one of the most popular cross platform games around, "Scrolls" has not been met with the same kind of love. In a recent interview with Swedish website it24.idg, Mjoang's Jakob Porser talked about how little interest he actually has in bringing a freemium model to the new game.
"We never want to make a game that sells lot of expensive things just because there are people who are willing to buy them," Porser said. "I do not judge developers making such games, but that's not where we will be going."
Despite that declaration, Porser also said that the company might make a move that way if enrollment didn't pick up. The collectible card game has been in paid beta since June. When the title was first released, it saw quite a few people get the game. By the end of the first week, there were a little over 100,000 units sold.
Sales soon slowed way down and Mojang now says that there are about 110,000 users. Freemium doesn't seem that much of a long shot for Mojang's latest, considering there are already some microtransactions included in the game.
The company is looking to make this title more popular by offering up improvements in the single player mode and potentially launching a mobile version. Porser wouldn't say when either of those features might be made availalble. He also didn't say which was taking precedence.
Mojang says that the money it has made from "Minecraft" allows it to be more patient with "Scrolls."