In an interview with Polygon, Inafune explained how the exceptionally large funds gathered for the “Mighty No. 9,” now at $2,452,229, won’t be squandered during development.
I have a lot of experience putting out games under money and time pressure, so I'm not too worried about being able to deliver what I've promised. I feel confident that I'll be able to communicate with the users if I feel there's something I need to talk about or change.
Previously, there might have been a schedule I had to keep for company reasons. I knew that if I put another month or two into development, I could give users what they want [but at risk to the company]. This time I don't have any stock I need to watch or stockholders to listen to. I can communicate directly to users... but if I strongly feel I want to add [a certain] element, I'll tell them that I think we need to wait a couple more months.
The last game to experience tremendous success on Kickstarter was Double Fine’s “Broken Age,” Tim Schafer’s return to the adventure game genre, which earned $3.3 million in donations. While Double Fine was praised for their record-breaking Kickstarter run, they soon faced serious criticism when they launched another Kickstarter in the middle of “Broken Age,” and later revealed they went over budget with the game. Even though “Broken Age” isn't the only Kickstarter game to face money problems, it remains a cautionary tale for those taking part in crowdfunding projects. Given Inafune’s past experience at Capcom and the open approach to his current project, the “Mighty No. 9” won’t face any of these problems.
The “Mighty No. 9” is in its last week at Kickstarter and needs the exact amount raised for “Broken Age” to port the game on the PlayStation 4 and Xbox One.