The Mighty No. 9 Kickstarter from Mega Man creator Keiji Inafune has just over a day left before it is fully funded but the development team revealed its choice of game engines Monday. Additionally, the PS4 and Xbox One version of the game stretch goal is tantalizingly within reach.
Epic Games' Unreal Engine was chosen to power Mighty No. 9 and the developer Comcept released a test video of the game using placeholder assets and animation from the game engine. Don't expect the final version of the title to look anywhere close to this as it is described as "primitive" and was built in just seven days.
"With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine, even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!" the team wrote in an update.
Meanwhile, total funding for Might No. 9 passed the $3.1 million "Support Character" stretch goal and is chugging towards the $3.3 million stretch goal of PS4 and Xbox One versions of the game. PS3 and Xbox 360 versions have already been funded but it looks like the PS Vita and Nintendo 3DS stretch goals at $3.5 million will not be reached unless there is a serious surge in money during these last 33 hours of the Kickstarter.
Mighty No. 9 has a tentative release date of April 2015 for the PC, PS3 and Xbox 360.
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