In the video (which you can watch above), Morris demonstrates many more features that make the Xbox One’s controller an improvement over the 360’s.
One of these features is the unique “impulse triggers.” Inside of each of the shoulder triggers is a rumble motor that reacts during gameplay, allowing a more realistic experience. An example that Morris gives is how players can feel their guns react when a magazine is empty in a first person shooter.
Many of the mechanical internal parts have been replaced with a digital sensor, allowing players to have more control over their games. Another example Morris gives is that players will have more control over the gas pedal when playing a racing game like Forza.
As previously stated during E3, the new controller works in harmony with the Xbox One’s Kinect. Pressing the center button on the controller (also referred to as the find button) in view of the Kinect will automatically sync the two devices together. Kinect can read where the controller is and even know when the controller has been passed to another player using its facial recognition technology.
Other upgrades include an internal battery, with allows for a slimmer, more ergonomic design. The sizes of the thumbsticks have been reduced, and now have a grip surface for better control. The D-pad has been similarly modified, now slightly smaller and fitting closer to the controller.
Morris is confident that the new controller is a vast improvement over its predecessor.
“We’ve been working on this for two years, and our main goal was to make sure that the Xbox One controller is familiar,” Morris states. “We’ve talked about the 40 different improvements and most of those are fairly small things. When you pick it up it doesn’t feel like a different controller, it feels like a better controller.”
The Xbox One is set for release in November. Gamers can pre-order the new Xbox One and it’s controller at selected retailers such as Amazon and the Microsoft Store.