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Microsoft exec: Difference in graphics between Xbox One, PS4 ‘overblown’

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Microsoft director of product management Albert Penello believes that because the next-gen console lifecycle will be a long one that the comparisons between the Xbox One and PlayStation 4 in terms of graphics have been overstated, according to a report today from MCV-UK.

Penello remarked about the PS4 and Xbox One graphics differences on the Gamertag Radio podcast, found by Joystiq, calling the disparities “not that great.”

“I believe that the difference in the (PS4 and Xbox One) is not that great, and I know what's going on behind the scenes, and I probably have access to more information about some of this thing than a lot of people,” Penello said. “Sometimes I think people tend to neglect the points that are in my favor and they like to highlight the points that tell me that I am wrong.”

Penello called the hype about resolution differences between the PS4 and Xbox One “overblown” in what could be a “long generation” in his estimation, and he challenged gamers to focus on things like “the quality of the games and the real differences in the two experiences.”

The remarks come after reports –– covered here by MCV-UK –– that Square Enix title Tomb Raider: Definitive Edition would run at 1080p at 60 frames per second on the PS4 while the Xbox One version would run at the same resolution but at 30 to 45 frames per second.

However, Square Enix came out in favor of both the Microsoft and Sony next-gen console in a statement to Videogamer.

“Both platforms offer the same outstanding Tomb Raider experience,” the statement said.


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