“If there’s ambiguity, it’s because it’s possible that, in the future, if we added back some of those family sharing ideas we had in the beginning, we’d have (to) reintroduce similar types of policies,” Penello said. “So if you wanted to have a game and have that family sharing, always-in-the-cloud, and digital loaning, then we might add those requirements back.”
Penello said he could imagine a world with both DRM policies, but that would be a “big if.”
“You can imagine a world where we have both types of models at the same time. Again, (it’s a) big if,” Penello said. “But the bottom line is I wouldn’t worry about us making those policies ‘retroactive,’ which seems to be the issue I hear people worry about.”
Before Microsoft made an about-face in June, users faced DRM requirements like connecting to the Internet once every 24 hours, restrictions on trading or borrowing discs, and limits on the number of people who could own and play titles.
Penello said the policies were in place because “there was no physical security on the disc itself, so all the licensing was done digitally.”
“When you build that type of model, then you need to make sure people can’t install games on a bunch of machines, then unplug them. That would have made us an awesome Pirating machine, and that can’t happen for obvious reasons,” Penello said.
“When we went back to disc security, those DRM policies weren’t necessary. So no reason to turn it on later.”