Hideo Kojima has provided more details regarding the playable demo at this year’s Tokyo Game Show event of the upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” According to a report by Dual Shockers on Sept. 15, the game director revealed that the demonstration being planned for a stage event has become “100% more difficult.”
Hideo Kojima explained that the artificial intelligence of the enemy is reacting differently every time under the same scenario. As a result, pre-planning the presentation is not possible to the unpredictable nature of the opposition. He also disclosed that the playable demo won’t be available on their booth located on the show floor. You can check out some screens from “Metal Gear Solid V: The Phantom Pain” in the slideshow on the top left-hand side of this article and the comments from Hideo Kojima below (courtesy of Dual Shockers):
Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. I found out while playing that it’s not possible to pre-plan the presentation. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.
The 2013 edition of the Tokyo Game Show event will officially open to invited individuals for business on Sept. 19. The show floor is going to be made available to the general public on Sept. 21. Hideo Kojima previously revealed that he is showing “Metal Gear Solid: Ground Zeroes,” a prologue of “Metal Gear Solid V: The Phantom Pain,” during the convention.