A representative from Kojima Productions has clarified some of the details regarding a few screenshots that were recently revealed for the upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” According to a report from Metal Gear Informer on Nov. 1, a fan asked on Facebook if the realistic-looking environmental graphics were done in-game.
The representative responded by confirming that environments were rendered in real-time using the Fox Engine. However, the screenshots were made for the PS4 and Xbox One versions as opposed to the PS3 and Xbox 360 iterations. You can check out the aforesaid screens, in addition to other shots from “Metal Gear Solid V: The Phantom Pain,” in the slideshow near the top of this article.
The latest installment of the “Metal Gear Solid” series is a cross-generation video game, meaning that it is being developed for current-generation consoles and next-generation systems. The team at Kojima Productions is planning to support 60 frames per second at the 1080p resolution for the open-world action-adventure video game on the PS4 and Xbox One. Based on the aforementioned response, the environments will apparently look better on the next-generation systems as well.
“Metal Gear Solid V: The Phantom Pain” will be published and distributed by Konami Digital Entertainment. The company has not yet announced an official release date for the PS3, PS4, Xbox 360 and Xbox One software product. You can order the next-generation systems from Amazon in the following links: PS4 and Xbox One. Some Black Friday Countdown deals can also be found in the following link: Countdown to Black Friday Deals Week