Hideo Kojima has commented on several controversial gameplay additions being made for the upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” According to a report by Gamepur on Oct. 9, the game director behind the open-world action-adventure title explained why the enemy tagging and slow motion features were added.
Hideo Kojima stated that “Metal Gear Solid V: The Phantom Pain” would not be balanced if the two new elements were removed from the gameplay. Players will end up being frustrated due to the increase of alert phases that are triggered every time the enemy spots Snake and calls for support. He revealed that the decision to add enemy tagging and slow motion was made after several play tests.
The first gameplay footage for the next-generation version of “Metal Gear Solid V: The Phantom Pain” was shown off during this year’s Tokyo Game Show event. Long-time fans of the “Metal Gear Solid” were not happy with the new enemy tagging and slow motion elements as they believed that it made the upcoming sequel less unique. You can check out some screens from the sequel with the slideshow near the top of this article.
Hideo Kojima did acknowledge that the final version will feature an option to remove both features. The game director and the rest of his staff at Kojima Productions are developing “Metal Gear Solid V: The Phantom Pain” for the PS3, PS4, Xbox 360 and Xbox One gaming platforms. You can pre-order the next-generation consoles from Amazon in the following links: PS4 and Xbox One