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'Metal Gear Solid V The Phantom Pain' director talks ending and sequel

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Hideo Kojima has revealed some information in regards to the story of the "Metal Gear Solid" series. According to a report from Gaming Bolt on May 25, the game director behind the upcoming "Metal Gear Solid V The Phantom Pain" admitted that he does not plan ahead when it comes to developing the stories for the potential sequels. Hardcore fans have criticized the overarching plotline of the franchise due to the frequent retroactive continuity issues.

Hideo Kojima has stated in the past that he wanted to leave the "Metal Gear Solid" series to work on other new projects. However, he keeps returning to the role of director over and over again. He is hoping that a new director can take his place after the forthcoming launch of "Metal Gear Solid V The Phantom Pain."

The game director also revealed some of the changes he wouldn't have made if he thought that another sequel was being planned. For example, Solid Snake wouldn't have been a clone of Big Boss while Liquid Snake may not have been killed. He finally disclosed that he had a hard time coming up with a postscript after the end of every game as it is difficult for him to connect the stories that take place in the past to those that are set in the future.

Although it is the fifth numbered installment of the series "Metal Gear Solid V The Phantom Pain," is actually set decades before "Metal Gear Solid 4 Guns of the Patriots." Players will be able to control Naked Snake, who also goes by the alias of Big Boss. The story should follow the events from "Metal Gear Solid V Ground Zeroes," which came out earlier this year in North America.

"Metal Gear Solid V The Phantom Pain" currently does not have a formal release date time frame. Konami Digital Entertainment should be providing more details on the project at E3 2014, however. A screen of the aforesaid "Metal Gear Solid V Ground Zeroes" from Konami's European Facebook can be seen near the top side of this article.

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