Hideo Kojima has provided some impressions in regards to the PS4 exclusive video game, “Knack.” According to a report from Dual Shockers on Jan. 18, the game director behind “Metal Gear Solid V: The Phantom Pain” revealed that he recently got invited by Mark Cerny to play the action-platforming title.
Although Hideo Kojima admitted that “Knack” does not feel like a next-generation video game, he stated that the art style was “an interesting attempt.” He became excited seeing the main character grow in size in addition to the various traps that were laid out in the level, which reminded him of “Crash Bandicoot.” Finally, the game director believed that the PS4 exclusive could be a cooperative title that can be played by a father and his son. You can check out his full comments below:
I was invited by Mark and played the Japanese language version of Knack quickly. It’s an action game and it proceeds smoothly. Operation is simple and easy, but it becomes a very hard game when I change the difficulty. It’s exhilarating when Knack becomes huge. I loved the traps like in Crash. Knack: I played it for a little less than three hours at Sony Computer Entertainment. It seems that Mark created it very carefully. The next generation feeling is a bit thin, but the art is an interesting attempt. Also, a father that loves FPS games, if he’s tired of firefights, can he try cooperative play with his children?
“Knack” was first released on Nov. 15th last year in North America. The same video game will be made available in Japan on Feb. 22nd along with the launch of the next-generation system. Despite low review scores, the action-platforming title managed to become somewhat of a cult hit.
“Metal Gear Solid V: Ground Zeroes,” the prequel to the aforesaid “Metal Gear Solid V: The Phantom Pain,” will be coming out approximately a month later in the same Japanese region on March 20th. You can find some screens of the forthcoming title with the slideshow gallery to the left side of the article.