Hideo Kojima has responded to the gameplay criticisms regarding his upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” As reported by Dual Shockers on Sept. 25, the game director explained why some of the changes were made to the fifth main installment of the “Metal Gear Solis” series.
Hideo Kojima first revealed that the video game has been heavily focus-tested on a worldwide basis. In fact, the procedure is one of the main reasons why the Los Angeles branch of Kojima Productions was created. The game director also insisted that betraying long-time fans with the changes is needed to make the gameplay more current. You can take a look at some “Metal Gear Solid V: The Phantom Pain” screenshots in the slideshow near the top of this article and the comments from Hideo Kojima below (courtesy of Dual Shockers):
Unlike those old days where creators devote themselves creating game in the cell, today's game development is more open to public. We try to create detailed directions by doing focus test repeatedly w users from the world. This is one of the intentions founding LA studio. Although, you can't expect excitement by providing what all users wished. Betrayal in good way w/i acceptable limits is needed. Because game is entertainment. But as long as it is an interactive, we need to adjust controls & systems reflected to the time we live today
“Metal Gear Solid V: The Phantom Pain” was shown off extensively at this year’s Tokyo Game Show. Several long-time fans of the “Metal Gear Solid” series were not happy with some of the gameplay changes such as the slow motion aiming and x-ray vision.
Hideo Kojima has not yet disclosed when “Metal Gear Solid V: The Phantom Pain” will be released. The sequel is being planned for the PS3, PS4, Xbox 360 and Xbox One gaming systems. You can pre-order the next-generation platforms from Amazon in the following links: PS4 and Xbox One