Hideo Kojima has hinted at the potential changes of the cut scene element in his upcoming multiplatform project, “Metal Gear Solid V: The Phantom Pain.” In a long interview with Xbox.com on Dec. 9, the gamer director stated that the approach will be different in the sequel when compared to the previous installments of the “Metal Gear Solid” series.
Hideo Kojima disclosed that the sequel will still be story-focused but the cut scenes are going to be expressed in a “new way.” The development team is no longer employing the “linear style of storytelling” from past video games. Instead, the non-interactive movies will be displayed one at a time depending on the player’s progress. You can take a look at a few screens from “Metal Gear Solid V: The Phantom Pain” in the slideshow to the left of this article and his comments below:
Naturally, there's still a good amount of story to be told, but I'm trying to express it in a new way. It's different from the linear style of storytelling I've used in the past. There will be cut scenes, but they will come together piece-by-piece based on each player's individual progress through the game.
The fifth main installment of the “Metal Gear Solid” series uses an open-world setting, which makes storytelling a little bit more complicated due to potential pacing issues. Players should be able to get a taste at the new cut scene method with the release of “Metal Gear Solid V: Ground Zeroes” on March 18, 2014.
Hideo Kojima and his company are still hesitant in providing a release date for “Metal Gear Solid V: The Phantom Pain.”
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