Skip to main content

See also:

‘Metal Gear Solid V: The Phantom Pain’ developer talks Keifer Sutherland concern

‘Metal Gear Solid V: Ground Zeroes’
‘Metal Gear Solid V: Ground Zeroes’
Photo courtesy of Konami Digital Entertainment, used with permission

The developer behind “Metal Gear Solid V: The Phantom Pain” has responded to several concerns regarding the story of the multiplatform video game. According to a report from Gaming Bolt on April 13, Jordan Amaro clarified that the previous statement about Keifer Sutherland being too expensive was intended to be a joke. The comments caused fans to express some concerns about the upcoming title having less cut scenes and dialogue when compared to the previous installments.

Jordan Amaro went on to clarify that the ratio of gameplay and cut scene should be more balanced in “Metal Gear Solid V: The Phantom Pain.” Sean Eyestone also elaborated that players won’t be bombarded with one long non-interactive segment after going through a lengthy gameplay scenario. Instead, the movies are going to be dispersed throughout the missions in smaller chunks.

In regards to Snake potentially having less lines of dialogue, Jordan Amaro explained that the development team is putting more emphasis on the players as opposed to focusing on the character. However, Sean Eyestone also added that the main character do have personality although the development is using visual indicators such as facial expressions instead of voices. You can find an image of the prologue, “Metal Gear Solid V: Ground Zeroes,” from the official Konami Twitter account on top of this article. The comments about Keifer Sutherland and Snake can be viewed below:

That said, Snake still is Snake. He does have his personality, he’s still there. It’s just, we’re trying to make it easier for people to relate to him and feel what it’s like to experience life as Snake.

Keifer Sutherland controversially took over the role of Snake from David Hayer. The move caused a major uproar from the hardcore community who were accustomed to listening to David Hayter in the previous “Metal Gear Solid” video games. Hideo Kojima, the game’s director, explained the change by stating that he was looking for someone older who is also capable of expressing emotions through facial expressions while saying fewer words at the same time. Keifer Sutherland played the character in the recently-released “Metal Gear Solid V: Ground Zeroes” as well as the upcoming “Metal Gear Solid V: The Phantom Pain.”