Hideo Kojima has revealed one of his concerns regarding the graphics in the upcoming cross-generation multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” According to a report by Metal Gear Informer on Oct. 31, the game director stated that the development team is currently aiming to produce realistic visuals with the Fox Engine for the open-world action-adventure video game.
Hideo Kojima seemed confident that they were able to achieve the desired quality with the environmental graphics. However, he admitted that the realistic illusion will disappear when the character model of Snake is added to the equation. As a result, he seems to be getting frustrated with the inconsistency of the graphics. You can check out some of the environments, as well as several other shots, in the slideshow near the top of this article and the comments from the game director below (courtesy of Metal Gear Informer):
In the screenshot taken from FOX engine that we recently released, u can see the reality comes in when we take Snake out. That’s my headache. In fact we’re aiming photo-realistic graphic quality in MGSV but once Snake comes in that frame, such reality get lost.
“Metal Gear Solid V: The Phantom Pain” will be coming out for the PS3, PS4, Xbox 360 and Xbox One. Although the next-generation versions should offer various graphical enhancements (such as a higher resolution and faster frame rate), Hideo Kojima previously stated that the upcoming title was built primary with the current-generation consoles in mind.
Konami Digital Entertainment is the company that will be publishing “Metal Gear Solid V: The Phantom Pain,” which is being developed by the Kojima Production studio. You can order the new consoles from Amazon in the following links: PS4 and Xbox One. Some Black Friday Countdown deals can also be found on the subsequent page: Countdown to Black Friday Deals Week