Hideo Kojima has posted a few updates in regards to his upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” According to a report from the unofficial “Metal Gear Solid” website on Sept. 27, the game director revealed some of the issues that have came up during the production of the open-world action-adventure video game.
Hideo Kojima mentioned that he was getting motion sickness from testing sprinting element in “Metal Gear Solid V: The Phantom Pain” at 30 frames per second. As a result, he decided to remove the shakiness from the camera. You can check out some screenshots of the upcoming title from the slideshow near the top of this article and his comments below (courtesy of the unofficial “Metal Gear Solid” website):
I got sea sick from checking the dash in 30fps. I now decided to remove the noise in camera.
The game director also expressed some difficulties with the multiple controller inputs. “Metal Gear Solid V: The Phantom Pain” can be controlled using the DualShock 3, Dual Shock 4, Xbox 360 controller, Xbox One controller in addition to second-screen devices. You can take a look at his statement below:
Hard to feel few types of controller w multiplatform, multigeneration & multitablet as we don’t adjust the precise button location anymore.
“Metal Gear Solid V: The Phantom Pain” has been confirmed to be in development for the PS3, PS4, Xbox 360 and Xbox One. The sequel feature several enhance features on the next-generation platforms such as the ability to run at 60 frames per second instead of the aforementioned 30 frame on current-generation consoles. You can pre-order the next-generation consoles from Amazon in the following links: PS4 and Xbox One