Hideo Kojima has commented on the inclusion of boss battles in the upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” According to a report from Gaming Bolt on March 23, the game director revealed that the mainline installment is going to include bosses at the end of missions.
He went on to reveal why the recently-released “Metal Gear Solid V: Ground Zeroes” did not feature any epic battles, explaining that it was “not the objective.” Instead, the prologue was designed so that Big Boss could rescue Chico and Paz. You can find screenshots from both installments with the slideshow located to the left of this article and his statement below (courtesy of Gaming Bolt and Eurogamer):
In Phantom Pain, we’ll have many missions where there will be bosses at the end of a mission as the objective of the mission. For this part, Ground Zeroes, this was not the objective. The main mission in Ground Zeroes is to help Paz and Chico. If we had a linear game, after we save them, we had a big challenge at the end.
The “Metal Gear Solid” series is known for its epic boss encounters. The fights range from battles against humans to taking down giant war machines. Snake usually has to come up with some creative ways in order to defeat the special enemies.
“Metal Gear Solid V: Ground Zeroes” has been available since March 18 for the PS3, PS4, Xbox 360 and Xbox One. The prologue was criticized for the lack of content due to the main mission being less than two hours long. Hideo Kojima previously promised that “Metal Gear Solid V: The Phantom Pain” should end up being hundreds of times bigger.