Hideo Kojima has made another comparison between his two upcoming projects, “Metal Gear Solid V: The Phantom Pain” and “Metal Gear Solid: Ground Zeroes.” According to a report by Spawn First on Sept. 24, “Metal Gear Solid V: The Phantom Pain” will be significantly bigger than “Metal Gear Solid: Ground Zeroes.”
The game director revealed that the fifth main “Metal Gear Solid” video game include several features that can’t be found in its prologue. The 24 hour time cycle won’t be a part of “Metal Gear Solid: Ground Zeroes,” which only takes place at night. Furthermore, the area from the prologue only makes up “1/300th” of the map in “Metal Gear Solid V: The Phantom Pain.”
Hideo Kojima did not clarify how “Metal Gear Solid: Ground Zeroes” will be released even though he previously confirmed that it will set up the story of “Metal Gear Solid V: The Phantom Pain.”
At this year’s Tokyo Game Show, gameplay from both titles were shown off. The mission from “Metal Gear Solid: Ground Zeroes” takes place at night in an area that was previously showcased in the opening movie while the demonstration of “Metal Gear Solid V: The Phantom Pain” occurred in a different base during the late afternoon time frame.
Hideo Kojima is the game director behind both forthcoming titles, which are coming to the PS3, PS4, Xbox 360 and Xbox One platforms. You can check out some screens of the games in the slideshow near the top of this article. You can pre-order the next-generation systems from Amazon in the following links: PS4 and Xbox One