Hideo Kojima has further discussed the differences between the two upcoming multiplatform video games, “Metal Gear Solid V: The Phantom Pain” and “Metal Gear Solid V: Ground Zeroes.” According to several messages from his official English Twitter page on Dec. 28, the game director mentioned the prologue also double as a tutorial from the mainline installment.
“Metal Gear Solid V: Ground Zeroes” will feature a smaller field when compared to “Metal Gear Solid V: The Phantom Pain,” which should have areas that are “hundreds times bigger.” Furthermore the prologue won’t have the real-time day-night mechanic although players will be able to change the time zones when selecting missions. You can take a look at both games in action through the slideshow to the left of this article and Hideo Kojima’s messages below:
GZ is both a prologue of MGSV story & at the same time, a tutorial of new MGS which transits to sneaking simulator. W/ that said, GZ has comparatively small field as compare to main (which is hundreds times bigger) w/o time change. But each mission offers different time zone w/ different play.
Konami Digital Entertainment is planning to release “Metal Gear Solid V: Ground Zeroes” in several different ways on March 18. The publisher will be making the video game available through the Playstation Store and Xbox Live Marketplace along with a physical version. The disc copies also come with a few bonuses along with a higher price tag. Furthermore, the PS4 and Xbox One versions are going to be more expensive when compared to the PS3 and Xbox 360 iterations.
The release plans for the main installment, “Metal Gear Solid V: The Phantom Pain,” has not yet been announced.
You can order the products from Amazon in the following links: “Metal Gear Solid V: Ground Zeroes,” PS4 and Xbox One. A few holiday deals can also be found in the following link from Amazon.com: Holiday Deals.