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‘Metal Gear Solid V’ PS3, PS4, Xbox 360 and Xbox One disparities discussed

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Hideo Kojima has added more comments in regards to the disparities from the multiple versions of “Metal Gear Solid V: Ground Zeroes” and “Metal Gear Solid V: The Phantom Pain.” According to a report from Dual Shockers on Dec. 26, the game director disclosed that he was annoyed with switching between the current-generation iterations and next-generation ports.

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Hideo Kojima went on to disclose that the “feel of realism” changes due to frame rate fluctuations. His comment appears to suggest that the PS4 and Xbox One versions of the two games should look more realistic when compared to the PS3 and Xbox 360. However, he also jokingly mention that Snake will still keep “fighting all day long” on all platforms. You can find some images of “Metal Gear Solid V: Ground Zeroes” and “Metal Gear Solid V: The Phantom Pain” in the slideshow to the left of this article.

The two software products are cross-generation titles that were originally designed for the PS3 and Xbox 360. The PS4 and Xbox One ports feature enhanced graphics and other visual improvements such as the aforementioned better frame rate.

Konami Digital Entertainment has set the official release date of “Metal Gear Solid V: Ground Zeroes” to March 18, 2014. The publisher has not yet provided any concrete details in regards to the launch date of “Metal Gear Solid V: The Phantom Pain.”

You can order the products from Amazon in the following links: “Metal Gear Solid V: Ground Zeroes,” PS4 and Xbox One. A few holiday deals can also be found in the following link from Holiday Deals.


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