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‘Metal Gear Solid V: Ground Zeroes’ voice and motion capture process discussed

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Kiefer Sutherland has provided some behind-the-scenes details on working with the development team behind the upcoming multiplatform video game, “Metal Gear Solid V: Ground Zeroes.” According to a report by QJ.net on Feb. 8, the actor revealed that the voice and motion capture process involves 50 metal dots and 50 cameras.

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He went on to state that it was “unbelievable” the amount of work that is needed to just record one line of dialogue. You can find some screens featuring Big Boss, which is being voiced by Kiefer Sutherland, along with other shots in the slideshow to the left of this article. His comments can be found below (courtesy of GameSpot and QJ.net):

You know, I've got, like, 50 metal dots on my face, 50 cameras recording my every facial movement. The process and the technology and what I have to go through just to do a line, and what the engineers and technicians have to do, it's unbelievable.

Kiefer Sutherland also believed that the same process he went through will be used in movies in the near future. You can find the rest of his statement below:

This is how they're going to make movies soon. They're halfway there now, you know, but they're going to make films like this. This is not far off.

Kiefer Sutherland was selected over David Hayter to be the voice actor behind Big Boss, the main character of “Metal Gear Solid V: Ground Zeroes” as well as the upcoming “Metal Gear Solid V: The Phantom Pain.” The change angered many fans from the “Metal Gear Solid” series.

“Metal Gear Solid V: Ground Zeroes” is shipping on March 18th while “Metal Gear Solid V: The Phantom Pain” does not have a formal release date. Both products are being developed on the PS3, PS4, Xbox 360 and Xbox One platforms.

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